Tuesday, January 10, 2012

Breaking in to 3D

I've always wondered what it would be like to make my own toy sculptures. I've practiced a couple of times in sculpey, but it takes a lot more time and money to make it, so I decided to give 3D programs another shot. Normally, I don't like to sit in front of a computer all day -- I like tactile processes, but with free programs like blender, how can I complain?

I'm planning on modeling a character that I sketched in my sketchbook. Once I'm done with the model, I'm going to have it 3D printed for the world to see in all it's 3-dimensional glory. Really, I just want something tangible to sit on my shelf. I'm very excited as I go along seeing my 2-dimensional character slowly come to life.

So far, I just have some facial features. It's a long process because I'm new to this as I follow along a very good blender tutorial. Hope you like.


  1. Looks good! What program are you running there?

  2. Oh my gosh! She's so lovely! Great work Juno!

  3. Wow, that's great, Juno! Can't wait to see the finished model!